![]() On the website, it's revealed that Killing Floor 3 takes place in 2091, when "Megacorporation Horzine has produced the ultimate army: an obedient horde of bioengineered monstrosities called 'Zeds.' Now, only the rebel group Nightfall stands between these infernal creations and the future of humanity. We'll have to wait and see how many of these mechanics carry over to the sequel. At least, they can in Killing Floor 2, and blocking reduces all damage by ten percent. But when not enraged, Fleshpounds can block. ![]() The only way rage ends, however, is if it hits you, gets stunned by an EMP, or if you do hide for 30 seconds. Basically, piss 'em off and run around the corner to hide and let them wipe out the horde. They also can't dodge grenades when enraged. Granted, charging can also damage other experiments and take them down, so it's not all bad. When this happens, the light on its chest turns red and it charges towards you to dole out massive damage. They're giant, hulking monsters with spiked maces for hands and can become enranged. Fleshpounds are one of the series' toughest non- boss enemies, appearing in the first and second games.
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